Ошибка cancelled
▶ Запустить Открыть scene.html Схема команды AGENTS.md
нет

| # | score | approved | sec | tokens in/out | cost |
|---|---|---|---|---|---|
| 0 | 2/2110 | 0,238955 | |||
| 1 | 9 | True | 244,5 | 6/2375 | 0,2298055 |
| 0 | —/— | — | |||
| 1 | 9 | True | 203,9 | 8/2441 | 0,2720705 |
| 0 | —/— | — | |||
| 1 | 9 | True | 407,7 | 4/3059 | 0,2329 |
| 0 | —/— | — | |||
| 1 | 9 | True | 294,1 | 4/2979 | 0,23356 |
| 0 | —/— | — | |||
| 1 | 0 | False | 334,1 | —/— | — |
| 2 | 0 | False | 131,0 | —/— | — |
| 3 | 0 | False | 126,6 | —/— | — |
| 0 | —/— | — | |||
| 1 | 0 | False | 308,5 | 4/3521 | 0,2474225 |
| 2 | 9 | True | 265,8 | 4/4099 | 0,220223 |
run pwd
{
"approved": true,
"score": 9,
"notes": [
"All 8 acceptance criteria pass by code trace: pwd renders from state.currentDir; resolvePath correctly handles relative/absolute/./../chained with per-segment nodeAt validation; cd .. at root is a safe no-op; friendly non-throwing errors for bad cd and unknown commands; ls at / yields 'etc home tmp var'; win requires standing on target + confirming with pwd, then scores/updates best/repicks target excluding currentDir.",
"Code adheres to AGENTS.md: single state object, GAME_CONFIG constants, single resolvePath, one handleCommand dispatcher, stable DOM ids and function names; self-contained offline file with no external/CDN assets.",
"The supplied RUNTIME PROBE and play-session frames (player_fire, walk animation, muzzle flash, jump_air) belong to a platformer-shooter harness and are irrelevant to this terminal game; only console_errors:[] is applicable and is clean. Judged against design.md, not those artifacts.",
"Minor/by-spec: status line always reveals Target (per design §3/§4) which makes navigation trivial, and bare `cd` increments moves — both intentional per spec, not defects."
],
"lesson": "Verification artifacts (probes/frames) can come from a mismatched harness; cross-check them against the actual deliverable type and trust code tracing over genre-inappropriate probe fields."
}