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#15 runcmd

Ошибка cancelled

▶ Запустить Открыть scene.html Схема команды AGENTS.md

Правки — что починить; команда продолжит этот же цикл с твоими правками как приоритетом
Референс

нет

Последний рендер
Итерации — следи за траекторией score
#scoreapprovedsectokens in/outcost
0 2/21100,238955
19True244,5 6/23750,2298055
0 —/——
19True203,9 8/24410,2720705
0 —/——
19True407,7 4/30590,2329
0 —/——
19True294,1 4/29790,23356
0 —/——
10False334,1 —/——
20False131,0 —/——
30False126,6 —/——
0 —/——
10False308,5 4/35210,2474225
29True265,8 4/40990,220223
ТЗ
run pwd
Последний вердикт критика
{
  "approved": true,
  "score": 9,
  "notes": [
    "All 8 acceptance criteria pass by code trace: pwd renders from state.currentDir; resolvePath correctly handles relative/absolute/./../chained with per-segment nodeAt validation; cd .. at root is a safe no-op; friendly non-throwing errors for bad cd and unknown commands; ls at / yields 'etc home tmp var'; win requires standing on target + confirming with pwd, then scores/updates best/repicks target excluding currentDir.",
    "Code adheres to AGENTS.md: single state object, GAME_CONFIG constants, single resolvePath, one handleCommand dispatcher, stable DOM ids and function names; self-contained offline file with no external/CDN assets.",
    "The supplied RUNTIME PROBE and play-session frames (player_fire, walk animation, muzzle flash, jump_air) belong to a platformer-shooter harness and are irrelevant to this terminal game; only console_errors:[] is applicable and is clean. Judged against design.md, not those artifacts.",
    "Minor/by-spec: status line always reveals Target (per design §3/§4) which makes navigation trivial, and bare `cd` increments moves — both intentional per spec, not defects."
  ],
  "lesson": "Verification artifacts (probes/frames) can come from a mismatched harness; cross-check them against the actual deliverable type and trust code tracing over genre-inappropriate probe fields."
}